Doomscrolling

When I was approached by the PROOF collective about potentially working on a project together, I knew I wanted to do something for Grails.

For those unaware, Grails is an exhibition event wherein 20 artists are selected to submit a work of art. Individuals can purchase a "mint pass," which acts as a ticket to purchase any one of the 20 artworks. The twist is that they are neither titled nor described, and artist names are not provided. Experimentation is encouraged. Presenting a new style of work to be examined closely by bystanders attempting to figure out who made it is quite a unique experience.

In my eyes, Grails is an explicit invitation to surprise people with something different. For me, that thing was a looping, hand-drawn 60fps animation titled Doomscrolling.

 
 

Background

I quit social media for a while in late 2020. Quarantined at home with my wife and young child prior to that, I recall spending a ton of time sitting around flipping through twitter, addicted to the seemingly endless deluge of bad news.

After a while, I started to notice that the habit was changing me. I was feeling impulsive, angry, pessimistic, and a little neurotic. I deleted twitter from my phone and stopped paying attention to it completely. My family and I packed up and moved to Vermont, where I went without internet for about a month before settling in. After that, I felt more present and started feeling better. I started a new job and got on with life. The social media break didn’t last forever, but I’m a lot more guarded about endlessly scrolling now.

All that said, that time of life (mine and many others) was dominated by this awful black hole of bad news. I wanted to make art about that.

The Process

When I started making art full time, I quickly realized that I wanted to incorporate my hands into my process more. After working as a software developer for a decade, the balance of computing vs. non-computing time shifted pretty dramatically when I quit my day job. I spend most of my time away from computers these days, and the process of creating Doomscrolling reflects that new balance.

A template for the animation was created using my personal framework for making generative art, built on top of the graphics library Cairo, interfaced with via a Haskell package. The smooth scrolling on an iPhone involves applying a constant friction to the force implied by a finger swiping upwards. I have involved physical simulations like this in a bunch of my prior work, and I thought I could mimic this behavior pretty closely using the tools I had on hand. The original idea had “DOOM” on each line of an imagined social media feed and I tried a few variations of that, making the words and letters ebb and flow in a perfect loop.

After some trial and error, I changed the animation from the original “doom on every line” to simpler imagery. From there, I fiddled around with how many “swipes” were emulated and tweaked their intensity so that the animation ends perfectly at the “M.” Once that was done, I rendered out the 300 frames individually and got to work.

 
 

Charcoal

All of the completed frames of Doomscrolling filed away.

I took an 8 week live figure drawing class this past Spring. I learned a few things about myself from that course. I missed drawing immensely, I love drawing the human figure, and I love using charcoal.

 

My original idea for this work was to paint each frame of Doomscrolling — an idea picked up from William Mapan, whose hand-painted processing sketches are killer. As I thought about it, though, I realized that painting 300 individual panels would take more time than I had. So I prototyped a few frames in various media and loved the aesthetic of charcoal. You can cover a lot of ground fast with charcoal. It’s cheap and produces a strong texture. It’s easy to use. So easy, in fact, that my 3 year old daughter was able to pitch in for a few frames (the V is her signature for those wondering).

I printed all 300 frames on regular printer paper, traced each one somewhat frantically in charcoal, and stored batches of 20 in a file array. I photographed each one later on my phone in natural light and compiled the images using ffmpeg. The numbers in the bottom right of each frame helped me keep the photographs straight. I tried omitting them and ended up with duplicate and missing frames, so most of the frames are numbered.

One reason I structured this project the way I did was to stop wasting time on my phone and replace it with something similarly mindless but productive and fulfilling. It worked — I spent about 15 hours drawing the 300 frames in the final product, and a few more hours photographing and in post-production. Filling those printer sheets with charcoal was a meditative time for me. You can watch me carry out this process in real time below.

 
 

Speculations

Once Doomscrolling went on view for the Grails IV exhibition, I couldn't help but lurk on Discord and wonder what people would think. A couple of days in, an initial survey hinted that a lot of people thought that the work was made by XCOPY. XCOPY’s digital work often consists of short loops with strong textures — boxes Doomscrolling does tick. However, they’re also usually figurative in some way and involve bright colors, which disagrees with the aesthetic of my animation. I was pretty surprised by the strong consensus.

That is, until I saw this.

 

DOOM by XCOPY, 2019

 

Although it might be hard to believe, I had never seen this artwork before I made Doomscrolling.

I’m familiar with XCOPY, but not this particular piece. On one hand, I’m a little embarrassed to admit that. On the other, I’m glad I didn’t run into the work earlier. It would have deterred the pursuit of my own project. To guess that Doomscrolling is either an homage to this work, or even a new work by XCOPY himself, seems reasonable enough to me. However, it is neither: that we depicted the same phenomenon in similar ways in our work 4 years apart is a complete anomaly. It is uncanny, though, and I’m here for the synchronicity.

The work was in some ways influenced by Jake Fried, whose black and white, sketchy animations have caught my eye, and it seems that influence was picked up by some. And while I love the idea that MF DOOM came back from the dead to create the work, that isn't true either. My personal favorite guess was William Kentridge, who makes these amazing charcoal animations. I wasn't aware of his work until now and I'm grateful for the introduction by means of the exhibition. I had a lot of fun making my own guesses as well, and learned a lot by watching other collectors make their own guesses.

I’d like to thank everyone involved in putting Grails IV together as well as the collectors who dove into my work in an effort to figure out who made it. It was a very special experience.

Death to doomscrolling, long live Doomscrolling.

Concept

What is Concept?

Concept is a 10,000 by 10,000 grid of transparent pixels, sold as an NFT as the genesis mint in my "Single Editions" collection on Foundation. It was listed for 0.1 ETH and, after a 24 hour auction, ultimately purchased for 1 ETH (roughly $2,500 USD at the time) on March 5th, 2022 by proper.

Concept (2022)

Concept as a reflection of value

At its inception, I thought, if a collector wants to treat my work as a financial instrument, does it even matter what it looks like? Simply owning any of my work might be what some collectors value, so who cares if it's an empty image? In this sense, Concept is a commentary on the rich history of authenticity in the art world - autographs, certificates, and now NFTs - wherein the token can sometimes mean more to the owner than the art it authenticates.

Taken alone, I felt this was a pretty self-absorbed interpretation, so I decided not to publish it. I couldn't shake the idea for several weeks, though, during which time the work took on several new meanings to me. At a certain point, I couldn't resist any longer and decided to put it into the world.

Concept as an invitation to discover

Concept is transparent. Not pure white, black, or anything else. Transparent. If you hang it in a gallery or display it on a web page, it will literally be there, but you might have to search around to find it.

This presents an interesting opportunity for digital gallery curators. If Concept is hung somewhere in your gallery, and your patrons know this, it turns the space into a treasure hunt. It is an invitation to look closely at the blank walls in the space and try to determine which portion of those walls is Concept.

The paradox of a printed Concept

Generally, my work is formatted for print. A reasonable question, then, is what a printed Concept would be, if such a thing could even exist.

Say you send the file to a printer, and they print it out at 30x30" at 300 dpi (which Concept is sized well for). You frame it and hang it on your wall. What is the artwork? Is it the blank paper? Is it the nonexistent ink printed on that paper? Is it the space between the viewer and the paper? Does the paper running through the printer somehow mark it as an edition of Concept? Can Concept be shown in a physical space without any paper at all? In other words, is a placard placed on an empty wall enough? I don’t have the answers, but I do have a lot of questions.

Concept as a reflection of the viewer

Concept changes dramatically depending on the way it is viewed, and the owner doesn't really have much control over it. For example, it will show up differently in a browser depending on the viewer's Dark Mode setting. Many image viewers will display it as a grey checkerboard. It adapts to the world around it like a chameleon. In many cases, it is blending into a world created by the viewer themselves, and it becomes a reflection of the viewer's environment.

Concept as a symbol of communication

I've been working hard for several months on a few projects, personal and art related, and I’m tired. I realized a few weeks after coming up with this idea that it partially grew out of a strong desire to create and connect with my audience after a frustrating dry spell in my creative work. I want to share consistent experiences with the viewers of my art; this is what drives me. Concept is the absolutely minimal way to facilitate such a connection. I thoroughly enjoyed watching the discussion over the piece play out, and look forward to having further discussions about it.

Concept as insight into creating

We tend to think of a brand new visual art project as a blank canvas or piece of paper. For my work, Concept is a bit closer to that blank state. It is a step further from a canvas or piece of paper, having nothing backing it. Concept is a conveyance of the very beginning of a new generative project feels like to me - a completely blank slate without even a background color chosen. If presented with a fully transparent images, how would you fill it? Concept invites you to contemplate this question.

Additionally, Concept was generated with code, much like most of my work is. Here it is:

import Sketch.Import

main :: IO ()
main = mainIOWith
  (\opts -> opts { optWidth = Pixels 10000, optHeight = Pixels 10000 })
  (pure ())

But that's not the whole story: what's Sketch.Import? What's this code doing? Quite a lot, despite the fact that the image it produces is blank.

Concept was created using a closed-source, personal generative art framework that I've been building up since 2017. It may be a blank image, but it was a blank image created with a drawing tool I have been building for 5 years. It is evidence of a machine capable of producing all sorts of images, a “hello world” from a mechanism with vast creative potential.

No Utility.

Concept explicitly has no utility. It unlocks nothing. Ultimately, it is an experiment in doing something absurd for the sake of generating questions about the nature of art. It holds a place in my heart for all of the thoughts it surfaced. I never thought that the idea of a blank image could stake such a hold in my brain, but here we are. Many thanks to all who asked questions about the work, got confused by it, spread the word, and participated in the auction.

View Concept on Foundation.

Edifice

Edifice is a series of 976 generative artworks, minted as NFTs on the ethereum blockchain through Art Blocks. Working on Edifice was different than my prior 1/1 generative work in many ways.

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